I was excited for this particular article before being reminded of cheap OSRS gold those other two. Dont get me wrong, I fully agree with you, but seeing nothing come of the posts, than it seems this one will which themselves gained more traction, is rather discouraging. Thank you for trying to change things and doing the good job, have for prominence, but I believe numb to the possibility of things changing and you are upvote since you deserve it. It’s going happen, maybe when we get a significant youtuber to state itd be a change that is good then.
That notion is pretty underwhelming. Both concerning gameplay and repairing any issues. Back then it would have worked at least for a number of those problems but its gameplay is not well thought out. Yep. Skilling catalysts are a very band-aid solution, RS3 has a number of these and it doesn’t do anything. The explanation to PvM is look as more exciting than skilling highlights very well the center of the situation. Removing all resource drops doesn’t correct the fact that skilling itself is irrelevant to RuneScape nowadays. In RS3 with 99 smithing you smith the melee armor in RuneScape. In OSRS you smith a top alch fodder, and supervisors rather all drop the armor. See the difference?
To me RS was always mostly about world building and role playing when I was young and f2p it was all about salivating about the legends of membership from these handful buddies whom parents didn’t hesitate to purchase, and when I got old and purchased my own membership it was all about smashing quests, exploring planet, reading dialogs and examining random items. I would say a great deal of shit from rs makes sense from roleplaying perspective, but maybe not from gameplay. Skills give fair immersion if it lingers long enough to cover development like having all these skilling. When that wears off Nevertheless, the gameplay is terrible.
I don’t believe in significant shift from PvM into skilling, unless the entire gameplay has been redesigned to something more engaging than the usual”click onto a tree once a ten minutes”. Really was not around here but I get back in a day RS under Gowers was shaping up to become more towards adventure game (rather than cookie clicker grinder or ability requiring arpg with endgame pvm), and that is the direction I wish it required if we are talking on the theme of”what should RS took unconventional route”.
People got to the efficacy aspect. I think it was worst when dungeoneering came outrace to get then and 99/120 200m really put everybody into a mindset. Then people began all the other bullshit that was meant to perfect and maximize approaches and effigies to get runecrafting. When OSRS came out, rather than everyone everyone hurried waterfall quest to instantly receive a head start. I remember the nagging requirement for becoming effective plaguing me aswell, I wanted to just hop on and kill goblins, but I felt as I would squander 2 hours lvling from 1-30 if I can do waterfall in 10 minutes and rs2007 gold get the same result. Subsequently EXP, tick manipulation took the fun from RuneScape.